AI Insights · Timothy · March 2024
Top 5 Hypercasual Games on Android in Austria - Q1 2024
Explore the performance of the top 5 hypercasual games on Android in Austria during the first quarter of 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw some interesting trends among the top hypercasual games on the Android platform in Austria. Here's a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
Block Blast! from Hungry Studio had a fluctuating download pattern, starting the quarter with approximately 9.5K downloads in the first week of January and ending with around 3.1K downloads in the last week of March. The game maintained a steady active user base, peaking at about 39.5K in mid-February and slightly declining to 33.4K by the end of the quarter.
Help Me: Tricky Story by ABI Game Studio saw its highest weekly downloads of around 7K in the second week of January, but this number gradually decreased to approximately 1.8K by the end of March. The game’s active users followed a similar trend, starting with 3.9K and peaking at 14.4K mid-quarter before dropping to 11.4K.
Build A Queen from Supersonic Studios LTD showed a steady increase in weekly downloads, starting from 2.7K in the first week of January and reaching around 2.8K by the end of March. Active users also grew, beginning with 14.5K and ending the quarter with approximately 19K. The game’s weekly revenue saw minor fluctuations, peaking at $11 in the first week of March.
Snake Clash! by Supercent, Inc. experienced notable growth in weekly downloads, starting from about 2.5K in the first week of January and reaching a peak of 4.9K in mid-March before slightly declining to 2.9K by the end of the quarter. Active users increased significantly from 6.3K to 10K, while weekly revenue saw a peak of $125 in the first week of February.
Get Color - Water Sort Puzzle from ZephyrMobile had a consistent download rate, with weekly downloads hovering around 3K at the beginning of January and gradually decreasing to 1.4K by the end of March. The game maintained a steady active user base, starting at 21K and ending the quarter with approximately 20.9K. Weekly revenue peaked at $141 in mid-January but gradually declined to $40 by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.